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Close Combat: A Bridge Too Far continued Time in the
Cooler Players can fight individual battles, but what impresses me most is A Bridge Too Far's Grand Campaign mode. In the Grand Campaign, each battle is truly part of the whole war and not just an isolated task that must be completed in order to proceed. The Allies must traverse the 64 miles to Arnhem and must allocate supplies wisely to survive the entire campaign. Time is of the essence, but the Allies must also hold the territories they capture along the way. If they fail, the Germans might force a retreat to a previous map. This is a campaign in the truest sense of the word, and it's a welcome change from the original Close Combat, as well as most other games to date. Individual battles between two humans (via TCP, modem, or serial connections) can be lopsided due to the nature of the conflict. Thankfully, there is a Battlemaker utility to edit each scenario. Battlemaker isn't a full-blown map editor, because you can't change the map itself; but the control of land and the number of troops and requisition points can be adjusted for each side, which makes for more challenging battles. Battlemaker is a worthwhile addition to the game and extends its already considerable lasting value. To the
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